Detect projectiles, use damage to calculate radius.
Detect player when hit onto it
Adape to grappling hook – hold the FX at its peak, and continue when hook is released.
integration in game.
Detect projectiles, use damage to calculate radius.
Detect player when hit onto it
Adape to grappling hook – hold the FX at its peak, and continue when hook is released.
integration in game.
A interactive paint system in Unreal Engine with dynamic brush. The second Read More
A banyan tree in-engine generator without speedtree. This tool procedurally generates banyan-like Read More
Generate neon sign with text / spline / image input directly in Read More
Player transformation shader for our game Axis Shift. My work on 𝗔𝘅𝗶𝘀 Read More