Credit to Marta Leydy-Odrzywolska and her Cyberpunk 2077 concept art.
A few signs in the videos below use that work as source input.

Preview

A quick pass through the neon signage generator: text, splines, image input, and material controls.

Full Feature Walkthrough

This walkthrough is mostly about day-to-day authoring, not a polished demo reel:

In the UI, I kept the editable controls split into two groups:

Breakdown

Turntable view

Neon360
Default generated asset, shown from a full 360° pass.

Connection Algorithm

Neon Vex

The connection stage is the part I cared about most.
It is a small VEX pathfinding pass that routes back-tubes and wires between separated neon strokes, so the final mesh still reads like one fabricated sign.

A full rebuild is around 0.007 seconds on this sample.

Neon Python

Python callbacks keep per-handle edits alive while the sign count changes.
Without that small state layer, changing the count would wipe hand-tuned handles.

Houdini Node View

Neon generator Houdini node view

The Houdini network is not complex for its own sake; most of the useful work sits in VEX plus a few Houdini Python callbacks.
The target was simple: new input in, complete asset out, usually under 2 seconds.