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Procedural Sci-Fi Panel Material Generator

A procedural sci-fi panel material built in Houdini Copernicus, drawn as texture layers instead of modeled as geometry. A Python node sketches the panel structure, Copernicus develops the height and mask layers, and Houdini Engine carries the material into Unreal for tessellated displacement.

At / For
Personal Project
Posted
February 2, 2026
Edited
March 1, 2026
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Categories

PCGProgramming

Skills

HoudiniPythonOpenCL

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