Oil Painting System Part II: Interaction

A interactive paint system in Unreal Engine with dynamic brush. The second part of my oil-painting system.

The goal is to transform any 3D scene into a vibrant, impressionistic painting.

This was achieved using shader written in 𝗛𝗟𝗦𝗟, with few core components in 𝗖++ and overall logic managed in 𝗕𝗹𝘂𝗲𝗽𝗿𝗶𝗻𝘁𝘀.

Quantum Break Effect

The time stop effect in the game Quantum Break.

It uses runtime RenderTarget to create multilayer wave and niagara system to spawn particles.