A interactive paint system in Unreal Engine with dynamic brush. The second part of my oil-painting system.
The goal is to transform any 3D scene into a vibrant, impressionistic painting.
This was achieved using shader written in 𝗛𝗟𝗦𝗟, with few core components in 𝗖++ and overall logic managed in 𝗕𝗹𝘂𝗲𝗽𝗿𝗶𝗻𝘁𝘀.
Oil Painting System Part II: Interaction
