Player Switching VFX for Axis Shift

Player transformation shader for our game Axis Shift.

My work on 𝗔𝘅𝗶𝘀 𝗦𝗵𝗶𝗳𝘁 included developing this form switch shader to create seamless transitions between three vehicles. It‘s simple yet crucial, designed to be 𝗾𝘂𝗶𝗰𝗸 𝗮𝗻𝗱 𝗰𝗹𝗲𝗮𝗿 during our core mechanic—player form shifts.

Our inital plan was to make the actual transform animations between three vehicles. But it exceeded our two-month project development time budget. So I created this vfx to mimic the deformation and transformation.

Prototyped using Shader Graph and VFX Graph for quick tweaks, and then migrated to HLSL for advanced control, and integrated into gameplay via C#.

Force Field Shader for Axis Shift

Force Field shader for game Axis Shift.

A dome shield with hex pattern adn dynamic hit feedback.

Lei Wu’s Tech Art Portfolio

Versatile Technical Artist with a background as a parametric architect and with 5+ years of Houdini experience in developing reusable tools and optimizing pipelines to deliver scalable solutions.

Pratical experence in shader & VFX creation, passionate in creating dynamic visuals, with scripting skill to implement smooth in-game integration.

Project-based experience with object-oriented programming in C#; and Python scripting for workflow automation. 8 years experience producing technical documentation to support in-house tools and pass knowledge across disciplines.

Quantum Break Effect

The time stop effect in the game Quantum Break.

It uses runtime RenderTarget to create multilayer wave and niagara system to spawn particles.